#import "ITTextField.h"
#import "ITTextFieldCell.h"
-#import <ApplicationServices/ApplicationServices.h>
-#import "ITCoreGraphicsHacks.h"
-
-
-/*************************************************************************/
-#pragma mark -
-#pragma mark IMPLEMENTATION
-/*************************************************************************/
@implementation ITTextField
-
-/*************************************************************************/
-#pragma mark -
-#pragma mark INITIALIZATION METHODS
-/*************************************************************************/
-
-+ (void)initialize
-{
- if ( self == [ITTextField class] ) {
- [self setCellClass:[ITTextFieldCell class]];
- }
++ (void)initialize {
+ if (self == [ITTextField class]) {
+ [self setCellClass:[ITTextFieldCell class]];
+ }
}
-+ (Class)cellClass
-{
- return [ITTextFieldCell class];
++ (Class)cellClass {
+ return [ITTextFieldCell class];
}
-
-/*************************************************************************/
-#pragma mark -
-#pragma mark ACCESSOR METHODS
-/*************************************************************************/
-
-- (BOOL)castsShadow;
-{
- return [[self cell] castsShadow];
+- (BOOL)castsShadow {
+ return [[self cell] castsShadow];
}
-- (void)setCastsShadow:(BOOL)newSetting;
-{
- [[self cell] setCastsShadow:newSetting];
+- (void)setCastsShadow:(BOOL)newSetting {
+ [[self cell] setCastsShadow:newSetting];
}
-- (float)shadowElevation;
-{
- return [[self cell] shadowElevation];
+- (float)shadowElevation {
+ return [[self cell] shadowElevation];
}
-- (void)setShadowElevation:(float)newElevation;
-{
- [[self cell] setShadowElevation:newElevation];
+- (void)setShadowElevation:(float)newElevation {
+ [[self cell] setShadowElevation:newElevation];
}
-- (float)shadowAzimuth;
-{
- return [[self cell] shadowAzimuth];
+- (float)shadowAzimuth {
+ return [[self cell] shadowAzimuth];
}
-- (void)setShadowAzimuth:(float)newAzimuth;
-{
- [[self cell] setShadowAzimuth:newAzimuth];
+- (void)setShadowAzimuth:(float)newAzimuth {
+ [[self cell] setShadowAzimuth:newAzimuth];
}
-- (float)shadowAmbient;
-{
- return [[self cell] shadowAmbient];
+- (float)shadowAmbient {
+ return [[self cell] shadowAmbient];
}
-- (void)setShadowAmbient:(float)newAmbient;
-{
- [[self cell] setShadowAmbient:newAmbient];
+- (void)setShadowAmbient:(float)newAmbient {
+ [[self cell] setShadowAmbient:newAmbient];
}
-- (float)shadowHeight;
-{
- return [[self cell] shadowHeight];
+- (float)shadowHeight {
+ return [[self cell] shadowHeight];
}
-- (void)setShadowHeight:(float)newHeight;
-{
- [[self cell] setShadowHeight:newHeight];
+- (void)setShadowHeight:(float)newHeight {
+ [[self cell] setShadowHeight:newHeight];
}
-- (float)shadowRadius;
-{
- return [[self cell] shadowRadius];
+- (float)shadowRadius {
+ return [[self cell] shadowRadius];
}
-- (void)setShadowRadius:(float)newRadius;
-{
- [[self cell] setShadowRadius:newRadius];
+- (void)setShadowRadius:(float)newRadius {
+ [[self cell] setShadowRadius:newRadius];
}
-- (float)shadowSaturation;
-{
- return [[self cell] shadowSaturation];
+- (float)shadowSaturation {
+ return [[self cell] shadowSaturation];
}
-- (void)setShadowSaturation:(float)newSaturation;
-{
- [[self cell] setShadowSaturation:newSaturation];
+- (void)setShadowSaturation:(float)newSaturation {
+ [[self cell] setShadowSaturation:newSaturation];
}
-
-@end
+@end
\ No newline at end of file