#import "ITWindowEffect.h"
#import "ITTransientStatusWindow.h"
-
+#import <OpenGL/gl.h>
+#import <OpenGL/glu.h>
+#import <OpenGL/glext.h>
@implementation ITWindowEffect
+ (NSArray *)effectClasses
{
- NSArray *classes = [NSArray arrayWithObjects:
+ NSMutableArray *classes = [[NSArray arrayWithObjects:
NSClassFromString(@"ITCutWindowEffect"),
NSClassFromString(@"ITDissolveWindowEffect"),
NSClassFromString(@"ITSlideHorizontallyWindowEffect"),
NSClassFromString(@"ITZoomWindowEffect"),
NSClassFromString(@"ITSpinWindowEffect"),
NSClassFromString(@"ITSpinAndZoomWindowEffect"),
- NSClassFromString(@"ITCoreImageWindowEffect"),
- nil];
-
- return classes;
+ nil] mutableCopy];
+
+ NSOpenGLView *view = [[NSOpenGLView alloc] initWithFrame:NSMakeRect(0, 0, 1, 1) pixelFormat:[NSOpenGLView defaultPixelFormat]];
+ if ([view openGLContext]) {
+ NSString *string = [NSString stringWithCString:glGetString(GL_EXTENSIONS)];
+ NSRange result = [string rangeOfString:@"ARB_fragment_program"];
+ if (result.location != NSNotFound) {
+ [classes addObject:NSClassFromString(@"ITCoreImageWindowEffect")];
+ }
+ }
+ [view release];
+
+ return [classes autorelease];
}
- (id)initWithWindow:(NSWindow *)window