Huge audit of ITKit, mostly everything has been updated to current coding
[ITKit.git] / ITTextField.m
old mode 100755 (executable)
new mode 100644 (file)
index 7c0c92b..841d6c8
 #import "ITTextField.h"
 #import "ITTextFieldCell.h"
-#import <CoreGraphics/CoreGraphics.h>
-#import "ITCoreGraphicsHacks.h"
-
-
-/*************************************************************************/
-#pragma mark -
-#pragma mark IMPLEMENTATION
-/*************************************************************************/
 
 @implementation ITTextField
 
-
-/*************************************************************************/
-#pragma mark -
-#pragma mark INITIALIZATION METHODS
-/*************************************************************************/
-
-+ (void)initialize
-{
-    if ( self == [ITTextField class] ) {
-        [self setCellClass:[ITTextFieldCell class]];
-    }
++ (void)initialize {
+       if (self == [ITTextField class]) {
+               [self setCellClass:[ITTextFieldCell class]];
+       }
 }
 
-+ (Class)cellClass
-{
-    return [ITTextFieldCell class];
++ (Class)cellClass {
+       return [ITTextFieldCell class];
 }
 
-
-/*************************************************************************/
-#pragma mark -
-#pragma mark ACCESSOR METHODS
-/*************************************************************************/
-
-- (BOOL)castsShadow;
-{
-    return [[self cell] castsShadow];
+- (BOOL)castsShadow {
+       return [[self cell] castsShadow];
 }
 
-- (void)setCastsShadow:(BOOL)newSetting;
-{
-    [[self cell] setCastsShadow:newSetting];
+- (void)setCastsShadow:(BOOL)newSetting {
+       [[self cell] setCastsShadow:newSetting];
 }
 
-- (float)shadowElevation;
-{
-    return [[self cell] shadowElevation];
+- (float)shadowElevation {
+       return [[self cell] shadowElevation];
 }
 
-- (void)setShadowElevation:(float)newElevation;
-{
-    [[self cell] setShadowElevation:newElevation];
+- (void)setShadowElevation:(float)newElevation {
+       [[self cell] setShadowElevation:newElevation];
 }
 
-- (float)shadowAzimuth;
-{
-    return [[self cell] shadowAzimuth];
+- (float)shadowAzimuth {
+       return [[self cell] shadowAzimuth];
 }
 
-- (void)setShadowAzimuth:(float)newAzimuth;
-{
-    [[self cell] setShadowAzimuth:newAzimuth];
+- (void)setShadowAzimuth:(float)newAzimuth {
+       [[self cell] setShadowAzimuth:newAzimuth];
 }
 
-- (float)shadowAmbient;
-{
-    return [[self cell] shadowAmbient];
+- (float)shadowAmbient {
+       return [[self cell] shadowAmbient];
 }
 
-- (void)setShadowAmbient:(float)newAmbient;
-{
-    [[self cell] setShadowAmbient:newAmbient];
+- (void)setShadowAmbient:(float)newAmbient {
+       [[self cell] setShadowAmbient:newAmbient];
 }
 
-- (float)shadowHeight;
-{
-    return [[self cell] shadowHeight];
+- (float)shadowHeight {
+       return [[self cell] shadowHeight];
 }
 
-- (void)setShadowHeight:(float)newHeight;
-{
-    [[self cell] setShadowHeight:newHeight];
+- (void)setShadowHeight:(float)newHeight {
+       [[self cell] setShadowHeight:newHeight];
 }
 
-- (float)shadowRadius;
-{
-    return [[self cell] shadowRadius];
+- (float)shadowRadius {
+       return [[self cell] shadowRadius];
 }
 
-- (void)setShadowRadius:(float)newRadius;
-{
-    [[self cell] setShadowRadius:newRadius];
+- (void)setShadowRadius:(float)newRadius {
+       [[self cell] setShadowRadius:newRadius];
 }
 
-- (float)shadowSaturation;
-{
-    return [[self cell] shadowSaturation];
+- (float)shadowSaturation {
+       return [[self cell] shadowSaturation];
 }
 
-- (void)setShadowSaturation:(float)newSaturation;
-{
-    [[self cell] setShadowSaturation:newSaturation];
+- (void)setShadowSaturation:(float)newSaturation {
+       [[self cell] setShadowSaturation:newSaturation];
 }
 
-
-@end
+@end
\ No newline at end of file