@implementation ITSlideHorizontallyWindowEffect
++ (NSString *)effectName
+{
+ return @"Slide Horizontally";
+}
+
++ (NSDictionary *)supportedPositions
+{
+ return [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:NO], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:NO], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:NO], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
+
++ (unsigned int)listOrder
+{
+ return 400;
+}
+
+
/*************************************************************************/
#pragma mark -
#pragma mark APPEAR METHODS
- (void)setSlide:(float)distance
{
- CGAffineTransform transform = CGAffineTransformMakeTranslation((distance - 32.0),
- -( [[_window screen] frame].size.height - ( [_window frame].size.height + 32.0) ) );
-
+ CGAffineTransform transform;
+ NSPoint translation;
+ NSRect winFrame = [_window frame];
+
+ if ( [_window horizontalPosition] == ITWindowPositionLeft ) {
+ translation.x = ( -(winFrame.origin.x) + distance ) ;
+ } else if ( [_window horizontalPosition] == ITWindowPositionRight ) {
+ translation.x = ( -(winFrame.origin.x) - distance ) ;
+ } else {
+ translation.x = ( -(winFrame.origin.x) ) ;
+ }
+
+ translation.y = winFrame.origin.y + winFrame.size.height - [[NSScreen mainScreen] frame].size.height;
+
+ transform = CGAffineTransformMakeTranslation( translation.x, translation.y );
+
CGSSetWindowTransform([NSApp contextID],
(CGSWindowID)[_window windowNumber],
transform);
}
+
+
@end