+ CGAffineTransform transform;
+ NSPoint appearPoint;
+ __idle = NO;
+
+ //Set the location on the screen
+ if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionLeft ) {
+ appearPoint.x = -( 32.0 + [[_window screen] visibleFrame].origin.x );
+ } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionRight ) {
+ appearPoint.x = -(([[_window screen] visibleFrame].size.width + [[_window screen] visibleFrame].origin.x) - 32.0 - [_window frame].size.width);
+ } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionCenter ) {
+ appearPoint.x = ( [_window frame].size.width - [[_window screen] visibleFrame].size.width ) / 2;
+ }
+
+ if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionTop ) {
+ appearPoint.y = ( 64.0 + [[_window screen] visibleFrame].origin.y - [_window frame].size.height );
+ } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionBottom ) {
+ appearPoint.y = -( [[_window screen] frame].size.height - ( [_window frame].size.height + 32.0 + [[_window screen] visibleFrame].origin.y) );
+ } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionMiddle ) {
+ appearPoint.y = ( [_window frame].size.height - [[_window screen] visibleFrame].size.height) / 2;
+ }
+
+ transform = CGAffineTransformMakeTranslation(appearPoint.x, appearPoint.y);
+ CGSSetWindowTransform([NSApp contextID],
+ (CGSWindowID)[_window windowNumber],
+ transform);
+
+ [self setWindowVisibility:ITWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [_window setAlphaValue:0.0];
+ }
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(appearStep)
+ userInfo:nil
+ repeats:YES];
+}
+
+- (void)appearStep
+{
+ float interFade = 0.0;
+ [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+ interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setAlphaValue:interFade];
+
+ if ( [_window effectProgress] >= 1.0 ) {
+ [self appearFinish];
+ }
+}
+
+- (void)appearFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITWindowVisibleState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
+}
+
+- (void)cancelAppear
+{
+ [self setWindowVisibility:ITWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];