#import "ITTransientStatusWindow.h"
+#import "ITWindowEffect.h"
#import <CoreGraphics/CoreGraphics.h>
#import "ITCoreGraphicsHacks.h"
#import "ITTextField.h"
#import "ITGrayRoundedView.h"
-
-/*************************************************************************/
-#pragma mark -
-#pragma mark EVIL HACKERY
-/*************************************************************************/
-
-@interface NSApplication (HACKHACKHACKHACK)
-- (CGSConnectionID)contextID;
-@end
+#define EFFECT_FPS 30.0
/*************************************************************************/
exitMode:(ITTransientStatusWindowExitMode)exitMode
backgroundType:(ITTransientStatusWindowBackgroundType)backgroundType;
- (void)rebuildWindow;
-- (void)performEffect;
-- (void)dissolveEffect:(BOOL)entering;
-- (void)slideVerticalEffect:(BOOL)entering;
-- (void)slideHorizontalEffect:(BOOL)entering;
+- (void)startVanishTimer;
+- (void)stopVanishTimer;
@end
{
NSRect contentRect;
- CGSValueObj key;
- CGSValueObj ignore;
-
- // If no Content View was provided, use a generic NSImageView with the app icon.
+ // If no Content View was provided, use a generic view.
if ( ! (contentView) ) {
contentView = [[[NSView alloc] initWithFrame:
NSMakeRect(100.0, 100.0, 200.0, 200.0)] autorelease];
backing:NSBackingStoreBuffered
defer:NO] ) ) {
- _visibilityState = ITTransientStatusWindowHiddenState;
- _exitMode = exitMode;
- _exitDelay = DEFAULT_EXIT_DELAY;
- _backgroundType = backgroundType;
- _verticalPosition = ITTransientStatusWindowPositionBottom;
- _horizontalPosition = ITTransientStatusWindowPositionLeft;
- _entryEffect = ITTransientStatusWindowEffectNone;
- _exitEffect = ITTransientStatusWindowEffectDissolve;
-
- _delayTimer = nil;
- _fadeTimer = nil;
-
-// if ( _backgroundType == ITTransientStatusWindowRounded ) {
-// _contentSubView = contentView;
-// } else {
-// [self setContentView:contentView];
-// }
-
-// [self setIgnoresMouseEvents:YES];
-
- key = CGSCreateCString("IgnoreForEvents");
- ignore = CGSCreateBoolean(kCGSTrue);
-
- CGSSetWindowProperty([NSApp contextID], (CGSWindowID)[self windowNumber], key, ignore);
-
- CGSReleaseObj(key);
- CGSReleaseObj(ignore);
-
+ _visibilityState = ITWindowHiddenState;
+ _exitMode = exitMode;
+ _exitDelay = DEFAULT_EXIT_DELAY;
+ _backgroundType = backgroundType;
+ _verticalPosition = ITWindowPositionBottom;
+ _horizontalPosition = ITWindowPositionLeft;
+ _screenPadding = 32.0;
+ _screenNumber = 0;
+ _entryEffect = nil;
+ _exitEffect = nil;
+ _reallyIgnoresEvents = YES;
+ _exitTimer = nil;
+
+// if ( _backgroundType == ITTransientStatusWindowRounded ) {
+// _contentSubView = contentView;
+// } else {
+// [self setContentView:contentView];
+// }
+
+ [self setIgnoresMouseEvents:YES];
[self setLevel:NSScreenSaverWindowLevel];
[self setContentView:contentView];
[self rebuildWindow];
#pragma mark INSTANCE METHODS
/*************************************************************************/
-- (void)orderFront:(id)sender
+- (BOOL)ignoresMouseEvents
{
- if ( _exitMode = ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
-
- if ( _entryEffect == ITTransientStatusWindowEffectNone ) {
- [super orderFront:sender];
- } else {
- [self performEffect];
- }
+ return _reallyIgnoresEvents;
}
-- (void)makeKeyAndOrderFront:(id)sender
+- (void)setIgnoresMouseEvents:(BOOL)flag
{
- if ( _exitMode = ITTransientStatusWindowExitAfterDelay ) {
- // set the timer, and orderOut: when it lapses.
- }
+ CGSValueObj key;
+ CGSValueObj ignore;
- if ( _entryEffect == ITTransientStatusWindowEffectNone ) {
- [super makeKeyAndOrderFront:sender];
- } else {
- [self performEffect];
- [self makeKeyWindow];
- }
-}
+ key = CGSCreateCString("IgnoreForEvents");
+ ignore = CGSCreateBoolean( (flag ? kCGSTrue : kCGSFalse) );
+ CGSSetWindowProperty([NSApp contextID], (CGSWindowID)[self windowNumber], key, ignore);
+ CGSReleaseObj(key);
+ CGSReleaseObj(ignore);
-- (void)orderOut:(id)sender
-{
- if ( _entryEffect == ITTransientStatusWindowEffectNone ) {
- [super orderOut:sender];
- } else {
- [self performEffect];
- }
+ _reallyIgnoresEvents = flag;
}
+
/*
- (id)contentView
*/
-- (ITTransientStatusWindowVisibilityState)visibilityState
+- (IBAction)appear:(id)sender
+{
+ if ( _visibilityState == ITWindowHiddenState ) {
+ // Window is hidden. Appear as normal, and start the timer.
+ [_entryEffect performAppear];
+ } else if ( _visibilityState == ITWindowVisibleState ) {
+ // Window is completely visible. Simply reset the timer.
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITWindowAppearingState ) {
+ // Window is on its way in. Do nothing.
+ } else if ( _visibilityState == ITWindowVanishingState ) {
+ // Window is on its way out. Cancel the vanish.
+ [_exitEffect cancelVanish];
+ }
+}
+
+- (IBAction)vanish:(id)sender
+{
+ if ( _visibilityState == ITWindowVisibleState ) {
+ // Window is totally visible. Perform exit effect.
+ [_exitEffect performVanish];
+ } else if ( _visibilityState == ITWindowHiddenState ) {
+ // Window is hidden. Do nothing.
+ } else if ( _visibilityState == ITWindowAppearingState ) {
+ // Window is on its way in. Cancel appear.
+ [_entryEffect cancelAppear];
+ } else if ( _visibilityState == ITWindowVanishingState ) {
+ // Window is on its way out. Do nothing.
+ }
+}
+
+- (ITWindowVisibilityState)visibilityState
{
return _visibilityState;
}
-- (ITTransientStatusWindowExitMode)ExitMode
+- (void)setVisibilityState:(ITWindowVisibilityState)newState
+{
+ _visibilityState = newState;
+
+ if ( _visibilityState == ITWindowVisibleState ) {
+ [self startVanishTimer];
+ } else if ( (_visibilityState == ITWindowVanishingState) || (_visibilityState == ITWindowHiddenState) ) {
+ [self stopVanishTimer];
+ }
+}
+
+- (ITTransientStatusWindowExitMode)exitMode
{
return _exitMode;
}
- (void)setExitMode:(ITTransientStatusWindowExitMode)newMode
{
_exitMode = newMode;
+
+ if ( _visibilityState == ITWindowVisibleState ) {
+ if ( _exitMode == ITTransientStatusWindowExitOnCommand ) {
+ [self stopVanishTimer];
+ } else if ( _exitMode == ITTransientStatusWindowExitAfterDelay ) {
+ [self startVanishTimer];
+ }
+ }
}
- (float)exitDelay
_backgroundType = ITTransientStatusWindowRounded;
}
-- (ITTransientStatusWindowPosition)verticalPosition;
+- (ITVerticalWindowPosition)verticalPosition;
{
return _verticalPosition;
}
-- (void)setVerticalPosition:(ITTransientStatusWindowPosition)newPosition;
+- (void)setVerticalPosition:(ITVerticalWindowPosition)newPosition;
{
_verticalPosition = newPosition;
}
-- (ITTransientStatusWindowPosition)horizontalPosition;
+- (ITHorizontalWindowPosition)horizontalPosition;
{
return _horizontalPosition;
}
-- (void)setHorizontalPosition:(ITTransientStatusWindowPosition)newPosition;
+- (void)setHorizontalPosition:(ITHorizontalWindowPosition)newPosition;
{
_horizontalPosition = newPosition;
}
-- (ITTransientStatusWindowEffect)entryEffect
+- (float)effectProgress
+{
+ return _effectProgress;
+}
+
+- (void)setEffectProgress:(float)newProgress
+{
+ _effectProgress = newProgress;
+}
+
+- (float)screenPadding
+{
+ return _screenPadding;
+}
+
+- (void)setScreenPadding:(float)newPadding
+{
+ _screenPadding = newPadding;
+}
+
+- (int)screenNumber
+{
+ return _screenNumber;
+}
+
+- (void)setScreenNumber:(int)newNumber
+{
+ _screenNumber = newNumber;
+}
+
+- (ITWindowEffect *)entryEffect
{
return _entryEffect;
}
-- (void)setEntryEffect:(ITTransientStatusWindowEffect)newEffect;
+- (void)setEntryEffect:(ITWindowEffect *)newEffect
{
- _entryEffect = newEffect;
+ [_entryEffect releaseWhenIdle];
+ _entryEffect = [newEffect retain];
}
-- (ITTransientStatusWindowEffect)exitEffect;
+- (ITWindowEffect *)exitEffect
{
return _exitEffect;
}
-- (void)setExitEffect:(ITTransientStatusWindowEffect)newEffect;
+- (void)setExitEffect:(ITWindowEffect *)newEffect
{
- _exitEffect = newEffect;
+ [_exitEffect releaseWhenIdle];
+ _exitEffect = [newEffect retain];
}
}
}
-- (void)performEffect
+- (void)startVanishTimer
{
- if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
- if ( _entryEffect == ITTransientStatusWindowEffectDissolve ) {
- [self dissolveEffect:YES];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideVertically ) {
- [self slideEffect:YES];
- } else if ( _entryEffect == ITTransientStatusWindowEffectSlideHorizontally ) {
- [self slideEffect:YES];
- }
- } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
- if ( _exitEffect == ITTransientStatusWindowEffectDissolve ) {
- [self dissolveEffect:NO];
- } else if ( _exitEffect == ITTransientStatusWindowEffectSlideVertically ) {
- [self slideEffect:NO];
- } else if ( _exitEffect == ITTransientStatusWindowEffectSlideHorizontally ) {
- [self slideEffect:NO];
- }
+ if ( _exitMode == ITTransientStatusWindowExitAfterDelay) {
+ [self stopVanishTimer];
+ _exitTimer = [NSTimer scheduledTimerWithTimeInterval:_exitDelay
+ target:self
+ selector:@selector(doDelayedExit)
+ userInfo:nil
+ repeats:NO];
}
}
-- (void)dissolveEffect:(BOOL)entering
+- (void)doDelayedExit
{
-
- [super orderFront:self];
+ [self vanish:self];
+ _exitTimer = nil;
}
-- (void)slideVerticalEffect:(BOOL)entering
+- (void)stopVanishTimer
{
- [super orderFront:self];
-}
-
-- (void)slideHorizontalEffect:(BOOL)entering
-{
- [super orderFront:self];
+ if ( _exitTimer ) {
+ [_exitTimer invalidate];
+ _exitTimer = nil;
+ }
}
-
@end