Adding a better cancel job to the Pivot effect. Also redoing the showcase interface...
[ITKit.git] / ITPivotWindowEffect.m
index 299506a..2c87f68 100755 (executable)
@@ -1,19 +1,35 @@
 #import "ITPivotWindowEffect.h"
 #import "ITCoreGraphicsHacks.h"
+#import "ITTransientStatusWindow.h"
+
 
 @interface ITPivotWindowEffect (Private)
 - (void)setPivot:(float)angle;
-- (void)pivotFinish;
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)appearFinish;
+- (void)vanishFinish;
 @end
 
-@implementation ITPivotWindowEffect
 
+@implementation ITPivotWindowEffect
 
 - (void)performAppear
 {
-    [self setPivot:315.0];
-    _effectProgress = 0.0;
-    [_window setAlphaValue:0.0];
+    [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+    [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+    _effectProgress = progress;
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+    
+    if ( progress == 0.0 ) {
+        [self setPivot:315.0];
+        [_window setAlphaValue:0.0];
+    }
+
     [_window orderFront:self];
     _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
                                                     target:self
 
 - (void)performVanish
 {
-    [self setPivot:0.0];
-    _effectProgress = 1.0;
-    [_window setAlphaValue:1.0];
+    [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+    [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+    _effectProgress = progress;
+    _effectSpeed = (1.0 / (EFFECT_FPS * time));
+    if ( progress == 1.0 ) {
+        [self setPivot:0.0];
+        [_window setAlphaValue:1.0];
+    }
+
     [_window orderFront:self];
     _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
                                                     target:self
 
 - (void)cancelAppear
 {
-    [self pivotFinish];
-    [_window orderOut:self];
-    [self setPivot:0.0];
-    [_window setAlphaValue:1.0];
+    [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+    
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    
+    [self performVanishFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
 }
 
 - (void)cancelVanish
 {
-    [self pivotFinish];
-    [self setPivot:0.0];
-    [_window setAlphaValue:1.0];
-    [_window orderFront:self];
-    [_window display];
+    [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+
+    [self performAppearFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
 }
 
 - (void)appearStep
 {
     float interPivot = 0.0;
-    _effectProgress += (1.0 / (EFFECT_FPS * _effectTime));
+    _effectProgress += _effectSpeed;
     _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
     interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
     [self setPivot:((interPivot * 45) + 315)];
     [_window setAlphaValue:interPivot];
 
     if ( _effectProgress >= 1.0 ) {
-        [self pivotFinish];
+        [self appearFinish];
     }
 }
 
 - (void)vanishStep
 {
     float interPivot = 1.0;
-    _effectProgress -= (1.0 / (EFFECT_FPS * _effectTime));
+    _effectProgress -= _effectSpeed;
     _effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
     interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
     [self setPivot:((interPivot * 45) + 315)];
     [_window setAlphaValue:interPivot];
 
     if ( _effectProgress <= 0.0 ) {
-        [self pivotFinish];
+        [self vanishFinish];
     }
 }
 
-- (void)pivotFinish
+- (void)appearFinish
 {
     [_effectTimer invalidate];
     _effectTimer = nil;
+    [self setWindowVisibility:ITTransientStatusWindowVisibleState];
 }
 
+- (void)vanishFinish
+{
+    [_effectTimer invalidate];
+    _effectTimer = nil;
+    [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+}
 
 - (void)setPivot:(float)angle
 {
     float degAngle = (angle * (pi / 180));
+
     CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle);
     
  // Set pivot rotation point