#import "ITPivotWindowEffect.h"
#import "ITCoreGraphicsHacks.h"
+#import "ITTransientStatusWindow.h"
+
@interface ITPivotWindowEffect (Private)
- (void)setPivot:(float)angle;
-- (void)pivotFinish;
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)appearFinish;
+- (void)vanishFinish;
@end
-@implementation ITPivotWindowEffect
+@implementation ITPivotWindowEffect
- (void)performAppear
{
- [self setPivot:315.0];
- _effectProgress = 0.0;
- [_window setAlphaValue:0.0];
+ [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ _effectProgress = progress;
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [self setPivot:315.0];
+ [_window setAlphaValue:0.0];
+ }
+
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
- (void)performVanish
{
- [self setPivot:0.0];
- _effectProgress = 1.0;
- [_window setAlphaValue:1.0];
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ _effectProgress = progress;
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [self setPivot:0.0];
+ [_window setAlphaValue:1.0];
+ }
+
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
- (void)cancelAppear
{
- [self pivotFinish];
- [_window orderOut:self];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
}
- (void)cancelVanish
{
- [self pivotFinish];
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
- [_window orderFront:self];
- [_window display];
+ [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performAppearFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
}
- (void)appearStep
{
float interPivot = 0.0;
- _effectProgress += (1.0 / (EFFECT_FPS * _effectTime));
+ _effectProgress += _effectSpeed;
_effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
[self setPivot:((interPivot * 45) + 315)];
[_window setAlphaValue:interPivot];
if ( _effectProgress >= 1.0 ) {
- [self pivotFinish];
+ [self appearFinish];
}
}
- (void)vanishStep
{
float interPivot = 1.0;
- _effectProgress -= (1.0 / (EFFECT_FPS * _effectTime));
+ _effectProgress -= _effectSpeed;
_effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
[self setPivot:((interPivot * 45) + 315)];
[_window setAlphaValue:interPivot];
if ( _effectProgress <= 0.0 ) {
- [self pivotFinish];
+ [self vanishFinish];
}
}
-- (void)pivotFinish
+- (void)appearFinish
{
[_effectTimer invalidate];
_effectTimer = nil;
+ [self setWindowVisibility:ITTransientStatusWindowVisibleState];
}
+- (void)vanishFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+}
- (void)setPivot:(float)angle
{
float degAngle = (angle * (pi / 180));
+
CGAffineTransform transform = CGAffineTransformMakeRotation(degAngle);
// Set pivot rotation point