Positioning changes are now reflected properly by the prefs. When changing positions...
[ITKit.git] / ITWindowEffect.m
index 9eb75a6..231dc76 100755 (executable)
@@ -4,18 +4,29 @@
 
 @implementation ITWindowEffect
 
 
 @implementation ITWindowEffect
 
++ (NSArray *)effectClasses
+{
+    NSArray *classes = [NSArray arrayWithObjects:
+        NSClassFromString(@"ITCutWindowEffect"),
+        NSClassFromString(@"ITDissolveWindowEffect"),
+        NSClassFromString(@"ITSlideHorizontallyWindowEffect"),
+        NSClassFromString(@"ITSlideVerticallyWindowEffect"),
+        NSClassFromString(@"ITPivotWindowEffect"),
+        nil];
+        
+    return classes;
+}
 
 - (id)initWithWindow:(NSWindow *)window
 {
     if ( (self = [super init]) ) {
 
 - (id)initWithWindow:(NSWindow *)window
 {
     if ( (self = [super init]) ) {
-    
-        _window         = [window retain];
-        _effectTime     = DEFAULT_EFFECT_TIME;
-        _effectProgress = 0.00;
-        _effectTimer    = nil;
+        _window                 = [window retain];
+        _effectTime             = DEFAULT_EFFECT_TIME;
+        _effectTimer            = nil;
+        __shouldReleaseWhenIdle = NO;
+        __idle                  = YES;
 
         if ( [window conformsToProtocol:@protocol(ITWindowPositioning)] ) {
 
         if ( [window conformsToProtocol:@protocol(ITWindowPositioning)] ) {
-                                                           // Casts so the compiler won't gripe
             _verticalPosition   = (ITVerticalWindowPosition)[(ITTransientStatusWindow *)window verticalPosition];
             _horizontalPosition = (ITHorizontalWindowPosition)[(ITTransientStatusWindow *)window horizontalPosition];
         } else {
             _verticalPosition   = (ITVerticalWindowPosition)[(ITTransientStatusWindow *)window verticalPosition];
             _horizontalPosition = (ITHorizontalWindowPosition)[(ITTransientStatusWindow *)window horizontalPosition];
         } else {
@@ -40,7 +51,7 @@
 
 - (void)setWindowVisibility:(ITWindowVisibilityState)visibilityState
 {
 
 - (void)setWindowVisibility:(ITWindowVisibilityState)visibilityState
 {
-    if ( [_window conformsToProtocol:@protocol(ITWindowVisibility)] ) {
+    if ( [_window conformsToProtocol:@protocol(ITWindowMotility)] ) {
        // Cast so the compiler won't gripe
         [(ITTransientStatusWindow *)_window setVisibilityState:visibilityState];
     } else {
        // Cast so the compiler won't gripe
         [(ITTransientStatusWindow *)_window setVisibilityState:visibilityState];
     } else {
     }
 }
 
     }
 }
 
+- (float)effectTime
+{
+    return _effectTime;
+}
+
+- (void)setEffectTime:(float)newTime
+{
+    _effectTime = newTime;
+}
+
++ (NSString *)effectName
+{
+    NSLog(@"ITWindowEffect does not implement +effectName.");
+    return nil;
+}
+
++ (NSDictionary *)supportedPositions
+{
+    NSLog(@"ITWindowEffect does not implement +supportedPositions.");
+    
+//  Below is an example dictionary.  Modify it appropriately when subclassing.
+    return [NSDictionary dictionaryWithObjectsAndKeys:
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:NO], @"Left",
+            [NSNumber numberWithBool:NO], @"Center",
+            [NSNumber numberWithBool:NO], @"Right", nil] , @"Top" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:NO], @"Left",
+            [NSNumber numberWithBool:NO], @"Center",
+            [NSNumber numberWithBool:NO], @"Right", nil] , @"Middle" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:NO], @"Left",
+            [NSNumber numberWithBool:NO], @"Center",
+            [NSNumber numberWithBool:NO], @"Right", nil] , @"Bottom" , nil];
+}
+
++ (unsigned int)listOrder
+{
+    NSLog(@"ITWindowEffect does not implement +listOrder.");
+    return 0;
+}
+
 - (void)performAppear
 {
 - (void)performAppear
 {
-    NSLog(@"ITWindowEffect does not implement performAppear.");
+    NSLog(@"ITWindowEffect does not implement -performAppear.");
 }
 
 - (void)performVanish
 {
 }
 
 - (void)performVanish
 {
-    NSLog(@"ITWindowEffect does not implement performVanish.");
+    NSLog(@"ITWindowEffect does not implement -performVanish.");
 }
 
 - (void)cancelAppear
 {
 }
 
 - (void)cancelAppear
 {
-    NSLog(@"ITWindowEffect does not implement cancelAppear.");
+    NSLog(@"ITWindowEffect does not implement -cancelAppear.");
 }
 
 - (void)cancelVanish
 {
 }
 
 - (void)cancelVanish
 {
-    NSLog(@"ITWindowEffect does not implement cancelVanish.");
+    NSLog(@"ITWindowEffect does not implement -cancelVanish.");
+}
+
+- (void)releaseWhenIdle;
+{
+    if ( __idle ) {
+        [self release];
+    } else {
+        __shouldReleaseWhenIdle = YES;
+    }
 }
 
 - (void)dealloc
 }
 
 - (void)dealloc