#import "ITDissolveWindowEffect.h"
+#import "ITTransientStatusWindow.h"
+
+
+@interface ITDissolveWindowEffect (Private)
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
+- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
+- (void)vanishFinish;
+@end
@implementation ITDissolveWindowEffect
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
- (void)performAppear
{
- NSLog(@"ITDissolveWindowEffect does not implement performAppear.");
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
}
-- (void)performVanish
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
{
- NSLog(@"ITDissolveWindowEffect does not implement performVanish.");
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [_window setAlphaValue:0.0];
+ }
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(appearStep)
+ userInfo:nil
+ repeats:YES];
+}
+
+- (void)appearStep
+{
+ float interFade = 0.0;
+ [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+ interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setAlphaValue:interFade];
+
+ if ( [_window effectProgress] >= 1.0 ) {
+ [self appearFinish];
+ }
+}
+
+- (void)appearFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITWindowVisibleState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
- (void)cancelAppear
{
- NSLog(@"ITWindowEffect does not implement cancelAppear.");
+ [self setWindowVisibility:ITWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
+{
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [_window setAlphaValue:1.0];
+ }
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(vanishStep)
+ userInfo:nil
+ repeats:YES];
+}
+
+- (void)vanishStep
+{
+ float interFade = 1.0;
+ [_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
+ interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setAlphaValue:interFade];
+
+ if ( [_window effectProgress] <= 0.0 ) {
+ [self vanishFinish];
+ }
+}
+
+- (void)vanishFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [_window orderOut:self];
+ [_window setAlphaValue:1.0];
+ [self setWindowVisibility:ITWindowHiddenState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
}
- (void)cancelVanish
{
- NSLog(@"ITDissolveWindowEffect does not implement cancelVanish.");
+ [self setWindowVisibility:ITWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}