#import "ITDissolveWindowEffect.h" #import "ITTransientStatusWindow.h" #import "ITCoreGraphicsHacks.h" @interface ITDissolveWindowEffect (Private) - (void)performAppearFromProgress:(float)progress effectTime:(float)time; - (void)appearStep; - (void)appearFinish; - (void)performVanishFromProgress:(float)progress effectTime:(float)time; - (void)vanishStep; - (void)vanishFinish; @end @implementation ITDissolveWindowEffect /*************************************************************************/ #pragma mark - #pragma mark APPEAR METHODS /*************************************************************************/ - (void)performAppear { CGAffineTransform transform; NSPoint appearPoint; __idle = NO; //Set the location on the screen if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionLeft ) { appearPoint.x = -( 32.0 + [[_window screen] visibleFrame].origin.x ); } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionRight ) { appearPoint.x = -(([[_window screen] visibleFrame].size.width + [[_window screen] visibleFrame].origin.x) - 32.0 - [_window frame].size.width); } else if ( [(ITTransientStatusWindow *)_window horizontalPosition] == ITWindowPositionCenter ) { appearPoint.x = ( [_window frame].size.width - [[_window screen] visibleFrame].size.width ) / 2; } if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionTop ) { appearPoint.y = ( 64.0 + [[_window screen] visibleFrame].origin.y - [_window frame].size.height ); } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionBottom ) { appearPoint.y = -( [[_window screen] frame].size.height - ( [_window frame].size.height + 32.0 + [[_window screen] visibleFrame].origin.y) ); } else if ( [(ITTransientStatusWindow *)_window verticalPosition] == ITWindowPositionMiddle ) { appearPoint.y = ( [_window frame].size.height - [[_window screen] visibleFrame].size.height) / 2; } transform = CGAffineTransformMakeTranslation(appearPoint.x, appearPoint.y); CGSSetWindowTransform([NSApp contextID], (CGSWindowID)[_window windowNumber], transform); [self setWindowVisibility:ITWindowAppearingState]; [self performAppearFromProgress:0.0 effectTime:_effectTime]; } - (void)performAppearFromProgress:(float)progress effectTime:(float)time { [_window setEffectProgress:progress]; _effectSpeed = (1.0 / (EFFECT_FPS * time)); if ( progress == 0.0 ) { [_window setAlphaValue:0.0]; } [_window orderFront:self]; _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) target:self selector:@selector(appearStep) userInfo:nil repeats:YES]; } - (void)appearStep { float interFade = 0.0; [_window setEffectProgress:([_window effectProgress] + _effectSpeed)]; [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)]; interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); [_window setAlphaValue:interFade]; if ( [_window effectProgress] >= 1.0 ) { [self appearFinish]; } } - (void)appearFinish { [_effectTimer invalidate]; _effectTimer = nil; [self setWindowVisibility:ITWindowVisibleState]; __idle = YES; if ( __shouldReleaseWhenIdle ) { [self release]; } } - (void)cancelAppear { [self setWindowVisibility:ITWindowVanishingState]; [_effectTimer invalidate]; _effectTimer = nil; [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; } /*************************************************************************/ #pragma mark - #pragma mark VANISH METHODS /*************************************************************************/ - (void)performVanish { __idle = NO; [self setWindowVisibility:ITWindowVanishingState]; [self performVanishFromProgress:1.0 effectTime:_effectTime]; } - (void)performVanishFromProgress:(float)progress effectTime:(float)time { [_window setEffectProgress:progress]; _effectSpeed = (1.0 / (EFFECT_FPS * time)); if ( progress == 1.0 ) { [_window setAlphaValue:1.0]; } [_window orderFront:self]; _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) target:self selector:@selector(vanishStep) userInfo:nil repeats:YES]; } - (void)vanishStep { float interFade = 1.0; [_window setEffectProgress:([_window effectProgress] - _effectSpeed)]; [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)]; interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); [_window setAlphaValue:interFade]; if ( [_window effectProgress] <= 0.0 ) { [self vanishFinish]; } } - (void)vanishFinish { [_effectTimer invalidate]; _effectTimer = nil; [_window orderOut:self]; [_window setAlphaValue:1.0]; [self setWindowVisibility:ITWindowHiddenState]; __idle = YES; if ( __shouldReleaseWhenIdle ) { [self release]; } } - (void)cancelVanish { [self setWindowVisibility:ITWindowVanishingState]; [_effectTimer invalidate]; _effectTimer = nil; [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; } @end