#import "ITTextFieldCell.h" #import #import "ITCoreGraphicsHacks.h" /*************************************************************************/ #pragma mark - #pragma mark IMPLEMENTATION /*************************************************************************/ @implementation ITTextFieldCell /*************************************************************************/ #pragma mark - #pragma mark INITIALIZATION METHODS /*************************************************************************/ - (id)init { if ( ( self = [super init] ) ) { castsShadow = NO; shadowElevation = 45.0; shadowAzimuth = 90.0; shadowAmbient = 0.15; shadowHeight = 1.00; shadowRadius = 4.00; shadowSaturation = 1.0; } return self; } - (id)initWithCoder:(NSCoder *)coder { if ( ( self = [super initWithCoder:coder] ) ) { castsShadow = NO; shadowElevation = 45.0; shadowAzimuth = 90.0; shadowAmbient = 0.15; shadowHeight = 1.00; shadowRadius = 4.00; shadowSaturation = 1.0; } return self; } /*************************************************************************/ #pragma mark - #pragma mark DRAWING METHODS /*************************************************************************/ - (void)drawInteriorWithFrame:(NSRect)rect inView:(NSView *)controlView { CGSGenericObj style = nil; CGShadowStyle shadow; if ( castsShadow ) { // Create the shadow style to use for drawing the string shadow.version = 0; shadow.elevation = shadowElevation; shadow.azimuth = shadowAzimuth; shadow.ambient = shadowAmbient; shadow.height = shadowHeight; shadow.radius = shadowRadius; shadow.saturation = shadowSaturation; style = CGStyleCreateShadow(&shadow); // Set the context for drawing the string [NSGraphicsContext saveGraphicsState]; CGContextSetStyle([[NSGraphicsContext currentContext] graphicsPort], style); } // Draw the string [super drawInteriorWithFrame:rect inView:controlView]; if ( castsShadow ) { // Restore the old context [NSGraphicsContext restoreGraphicsState]; CGStyleRelease(style); } } /*************************************************************************/ #pragma mark - #pragma mark ACCESSOR METHODS /*************************************************************************/ - (BOOL)castsShadow; { return castsShadow; } - (void)setCastsShadow:(BOOL)newSetting; { castsShadow = newSetting; [[self controlView] setNeedsDisplay:YES]; } - (float)shadowElevation; { return shadowElevation; } - (void)setShadowElevation:(float)newElevation; { shadowElevation = newElevation; [[self controlView] setNeedsDisplay:YES]; } - (float)shadowAzimuth; { return shadowAzimuth; } - (void)setShadowAzimuth:(float)newAzimuth; { shadowAzimuth = newAzimuth; [[self controlView] setNeedsDisplay:YES]; } - (float)shadowAmbient; { return shadowAmbient; } - (void)setShadowAmbient:(float)newAmbient; { shadowAmbient = newAmbient; [[self controlView] setNeedsDisplay:YES]; } - (float)shadowHeight; { return shadowHeight; } - (void)setShadowHeight:(float)newHeight; { shadowHeight = newHeight; [[self controlView] setNeedsDisplay:YES]; } - (float)shadowRadius; { return shadowRadius; } - (void)setShadowRadius:(float)newRadius; { shadowRadius = newRadius; [[self controlView] setNeedsDisplay:YES]; } - (float)shadowSaturation; { return shadowSaturation; } - (void)setShadowSaturation:(float)newSaturation; { shadowSaturation = newSaturation; [[self controlView] setNeedsDisplay:YES]; } @end