#import "ITSpinAndZoomWindowEffect.h" #import "ITCoreGraphicsHacks.h" #import "ITTransientStatusWindow.h" @interface ITSpinAndZoomWindowEffect (Private) - (void)performAppearFromProgress:(float)progress effectTime:(float)time; - (void)appearStep; - (void)appearFinish; - (void)performVanishFromProgress:(float)progress effectTime:(float)time; - (void)vanishStep; - (void)vanishFinish; - (void)setScale:(float)scale angle:(float)angle; @end @implementation ITSpinAndZoomWindowEffect + (NSString *)effectName { return @"Spin & Zoom"; } + (NSDictionary *)supportedPositions { return [NSDictionary dictionaryWithObjectsAndKeys: [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], @"Left", [NSNumber numberWithBool:YES], @"Center", [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" , [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], @"Left", [NSNumber numberWithBool:YES], @"Center", [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" , [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], @"Left", [NSNumber numberWithBool:YES], @"Center", [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil]; } + (unsigned int)listOrder { return 800; } /*************************************************************************/ #pragma mark - #pragma mark APPEAR METHODS /*************************************************************************/ - (void)performAppear { __idle = NO; [self setWindowVisibility:ITWindowAppearingState]; [self performAppearFromProgress:0.0 effectTime:_effectTime]; } - (void)performAppearFromProgress:(float)progress effectTime:(float)time { [_window setEffectProgress:progress]; _effectSpeed = (1.0 / (EFFECT_FPS * time)); if ( progress == 0.0 ) { [self setScale:0.0 angle:0.0]; [_window setAlphaValue:0.0]; } [_window orderFront:self]; _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) target:self selector:@selector(appearStep) userInfo:nil repeats:YES]; } - (void)appearStep { float interSpin = 0.0; [_window setEffectProgress:([_window effectProgress] + _effectSpeed)]; [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)]; interSpin = (( sin((([_window effectProgress]) * pi) - (pi / 2)) + 1 ) / 2); [self setScale:interSpin angle:-interSpin]; [_window setAlphaValue:interSpin]; if ( [_window effectProgress] >= 1.0 ) { [self appearFinish]; } } - (void)appearFinish { [_effectTimer invalidate]; _effectTimer = nil; [self setWindowVisibility:ITWindowVisibleState]; __idle = YES; if ( __shouldReleaseWhenIdle ) { [self release]; } } - (void)cancelAppear { [self setWindowVisibility:ITWindowVanishingState]; [_effectTimer invalidate]; _effectTimer = nil; [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; } /*************************************************************************/ #pragma mark - #pragma mark VANISH METHODS /*************************************************************************/ - (void)performVanish { __idle = NO; [self setWindowVisibility:ITWindowVanishingState]; [self performVanishFromProgress:1.0 effectTime:_effectTime]; } - (void)performVanishFromProgress:(float)progress effectTime:(float)time { [_window setEffectProgress:progress]; _effectSpeed = (1.0 / (EFFECT_FPS * time)); if ( progress == 1.0 ) { [self setScale:1.0 angle:0.0]; [_window setAlphaValue:1.0]; } [_window orderFront:self]; _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) target:self selector:@selector(vanishStep) userInfo:nil repeats:YES]; } - (void)vanishStep { float interSpin = 1.0; [_window setEffectProgress:([_window effectProgress] - _effectSpeed)]; [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)]; interSpin = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); [self setScale:interSpin angle:interSpin]; [_window setAlphaValue:interSpin]; if ( [_window effectProgress] <= 0.0 ) { [self vanishFinish]; } } - (void)vanishFinish { [_effectTimer invalidate]; _effectTimer = nil; [_window orderOut:self]; [_window setAlphaValue:1.0]; [self setScale:0.0 angle:0.0]; [self setWindowVisibility:ITWindowHiddenState]; __idle = YES; if ( __shouldReleaseWhenIdle ) { [self release]; } } - (void)cancelVanish { [self setWindowVisibility:ITWindowAppearingState]; [_effectTimer invalidate]; _effectTimer = nil; [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)]; } /*************************************************************************/ #pragma mark - #pragma mark PRIVATE METHOD IMPLEMENTATIONS /*************************************************************************/ - (void)setScale:(float)scale angle:(float)angle { float radAngle = (angle * 4 * pi); CGAffineTransform transform; NSPoint translation; NSRect winFrame = [_window frame]; scale = MAX(scale, 0.000001); translation.x = (winFrame.size.width / 2.0); translation.y = (winFrame.size.height / 2.0); transform = CGAffineTransformMakeTranslation(translation.x, translation.y); transform = CGAffineTransformScale(transform, 1.0 / scale, 1.0 / scale); transform = CGAffineTransformRotate(transform, radAngle); transform = CGAffineTransformTranslate(transform, -translation.x, -translation.y); translation.x = -winFrame.origin.x; translation.y = winFrame.origin.y + winFrame.size.height - [[NSScreen mainScreen] frame].size.height; transform = CGAffineTransformTranslate(transform, translation.x, translation.y); CGSSetWindowTransform([NSApp contextID], (CGSWindowID)[_window windowNumber], transform); } @end