#import "ITSlideHorizontallyWindowEffect.h" #import "ITCoreGraphicsHacks.h" #import "ITTransientStatusWindow.h" @interface ITSlideHorizontallyWindowEffect (Private) - (void)performAppearFromProgress:(float)progress effectTime:(float)time; - (void)appearStep; - (void)appearFinish; - (void)performVanishFromProgress:(float)progress effectTime:(float)time; - (void)vanishStep; - (void)vanishFinish; - (void)setSlide:(float)distance; @end @implementation ITSlideHorizontallyWindowEffect + (NSString *)effectName { return @"Slide Horizontally"; } + (NSDictionary *)supportedPositions { return [NSDictionary dictionaryWithObjectsAndKeys: [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], @"Left", [NSNumber numberWithBool:NO], @"Center", [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" , [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], @"Left", [NSNumber numberWithBool:NO], @"Center", [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" , [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], @"Left", [NSNumber numberWithBool:NO], @"Center", [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil]; } + (unsigned int)listOrder { return 400; } /*************************************************************************/ #pragma mark - #pragma mark APPEAR METHODS /*************************************************************************/ - (void)performAppear { __idle = NO; [self setWindowVisibility:ITWindowAppearingState]; [self performAppearFromProgress:0.0 effectTime:_effectTime]; } - (void)performAppearFromProgress:(float)progress effectTime:(float)time { [_window setEffectProgress:progress]; _effectSpeed = (1.0 / (EFFECT_FPS * time)); if ( progress == 0.0 ) { [_window setAlphaValue:0.0]; } [_window orderFront:self]; _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) target:self selector:@selector(appearStep) userInfo:nil repeats:YES]; } - (void)appearStep { float interSlide = 0.0; [_window setEffectProgress:([_window effectProgress] + _effectSpeed)]; [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)]; interSlide = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); [self setSlide:( [_window frame].size.width - (interSlide * [_window frame].size.width) )]; [_window setAlphaValue:interSlide]; if ( [_window effectProgress] >= 1.0 ) { [self appearFinish]; } } - (void)appearFinish { [_effectTimer invalidate]; _effectTimer = nil; [self setWindowVisibility:ITWindowVisibleState]; __idle = YES; if ( __shouldReleaseWhenIdle ) { [self release]; } } - (void)cancelAppear { [self setWindowVisibility:ITWindowVanishingState]; [_effectTimer invalidate]; _effectTimer = nil; [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 4.0)]; } /*************************************************************************/ #pragma mark - #pragma mark VANISH METHODS /*************************************************************************/ - (void)performVanish { __idle = NO; [self setWindowVisibility:ITWindowVanishingState]; [self performVanishFromProgress:1.0 effectTime:_effectTime]; } - (void)performVanishFromProgress:(float)progress effectTime:(float)time { [_window setEffectProgress:progress]; _effectSpeed = (1.0 / (EFFECT_FPS * time)); if ( progress == 1.0 ) { [_window setAlphaValue:1.0]; } [_window orderFront:self]; _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS) target:self selector:@selector(vanishStep) userInfo:nil repeats:YES]; } - (void)vanishStep { float interSlide = 1.0; [_window setEffectProgress:([_window effectProgress] - _effectSpeed)]; [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)]; interSlide = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2); [self setSlide:( [_window frame].size.width - (interSlide * [_window frame].size.width) )]; [_window setAlphaValue:interSlide]; if ( [_window effectProgress] <= 0.0 ) { [self vanishFinish]; } } - (void)vanishFinish { [_effectTimer invalidate]; _effectTimer = nil; [_window orderOut:self]; [_window setAlphaValue:1.0]; [self setSlide:0.0]; [self setWindowVisibility:ITWindowHiddenState]; __idle = YES; if ( __shouldReleaseWhenIdle ) { [self release]; } } - (void)cancelVanish { [self setWindowVisibility:ITWindowAppearingState]; [_effectTimer invalidate]; _effectTimer = nil; [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 4.0)]; } - (void)setSlide:(float)distance { CGAffineTransform transform; NSPoint translation; NSRect winFrame = [_window frame]; if ( [_window horizontalPosition] == ITWindowPositionLeft ) { translation.x = ( -(winFrame.origin.x) + distance ) ; } else if ( [_window horizontalPosition] == ITWindowPositionRight ) { translation.x = ( -(winFrame.origin.x) - distance ) ; } else { translation.x = ( -(winFrame.origin.x) ) ; } translation.y = winFrame.origin.y + winFrame.size.height - [[NSScreen mainScreen] frame].size.height; transform = CGAffineTransformMakeTranslation( translation.x, translation.y ); CGSSetWindowTransform([NSApp contextID], (CGSWindowID)[_window windowNumber], transform); } @end