#import "ITWindowEffect.h" #import "ITTransientStatusWindow.h" @implementation ITWindowEffect - (id)initWithWindow:(NSWindow *)window { if ( (self = [super init]) ) { _window = [window retain]; _effectTime = DEFAULT_EFFECT_TIME; _effectTimer = nil; __shouldReleaseWhenIdle = NO; __idle = YES; if ( [window conformsToProtocol:@protocol(ITWindowPositioning)] ) { // Casts so the compiler won't gripe _verticalPosition = (ITVerticalWindowPosition)[(ITTransientStatusWindow *)window verticalPosition]; _horizontalPosition = (ITHorizontalWindowPosition)[(ITTransientStatusWindow *)window horizontalPosition]; } else { NSLog(@"ITWindowEffect - initWithWindow: - window does not conform to ITWindowPositioning."); _verticalPosition = ITWindowPositionBottom; _horizontalPosition = ITWindowPositionLeft; } } return self; } - (NSWindow *)window { return _window; } - (void)setWindow:(NSWindow *)newWindow { [_window autorelease]; _window = [newWindow retain]; } - (void)setWindowVisibility:(ITWindowVisibilityState)visibilityState { if ( [_window conformsToProtocol:@protocol(ITWindowMotility)] ) { // Cast so the compiler won't gripe [(ITTransientStatusWindow *)_window setVisibilityState:visibilityState]; } else { NSLog(@"ITWindowEffect - setWindowVisibility: - window does not conform to ITWindowVisibility."); } } - (float)effectTime { return _effectTime; } - (void)setEffectTime:(float)newTime { _effectTime = newTime; } - (void)performAppear { NSLog(@"ITWindowEffect does not implement performAppear."); } - (void)performVanish { NSLog(@"ITWindowEffect does not implement performVanish."); } - (void)cancelAppear { NSLog(@"ITWindowEffect does not implement cancelAppear."); } - (void)cancelVanish { NSLog(@"ITWindowEffect does not implement cancelVanish."); } - (void)releaseWhenIdle; { if ( __idle ) { [self release]; } else { __shouldReleaseWhenIdle = YES; } } - (void)dealloc { [_window release]; [super dealloc]; } @end