5 * Custom NSImageCell subclass that casts a shadow and provides smooth scaling.
7 * Copyright (c) 2010 iThink Software
11 #import <Cocoa/Cocoa.h>
13 @interface ITImageCell : NSImageCell {
22 - (BOOL)scalesSmoothly;
23 - (void)setScalesSmoothly:(BOOL)flag;
26 - (void)setCastsShadow:(BOOL)newSetting;
28 - (float)shadowElevation; /* Light source elevation in degrees. Always 45.0 */
29 - (void)setShadowElevation:(float)newElevation; /* NOOP */
31 - (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */
32 - (void)setShadowAzimuth:(float)newAzimuth;
34 - (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */
35 - (void)setShadowAmbient:(float)newAmbient;
37 - (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */
38 - (void)setShadowHeight:(float)newHeight;
40 - (float)shadowRadius; /* Blur radius. Defaults to 4.0 */
41 - (void)setShadowRadius:(float)newRadius;
43 - (float)shadowSaturation; /* Maximum saturation. Always 1.0 */
44 - (void)setShadowSaturation:(float)newSaturation; /* NOOP */