#import "ITByteStream.h"
-// TODO: Add NSCopying/NSCoding support. Blocking reads (how would this work? I could hack it with socketpair(), i guess)
+// TODO: Add NSCopying/NSCoding support. Blocking reads (how would this work? NSConditionLock?)
@implementation ITByteStream
-(id) init
-(int) availableDataLength
{
- return [data length];
+ int len;
+ [lock lock];
+ len = [data length];
+ [lock unlock];
+ return len;
}
-(NSData*) readDataOfLength:(int)length
[lock lock];
ret = [data subdataWithRange:range];
#if MAC_OS_X_VERSION_10_2 <= MAC_OS_X_VERSION_MAX_ALLOWED
- [data replaceBytesInRange:range withBytes:nil length:0]; // this should delete off the end. should test.
+ [data replaceBytesInRange:range withBytes:nil length:0];
#else
range = {length, [data length]};
tmp = [data subdataWithRange:range];
- [data setData:tmp]; // maybe i should add a lock to this? it would be bad if someone was writing when it was reading...
+ [data setData:tmp];
#endif
[lock unlock];
return ret;